Unreal Engine Developer · Lead Programmer, Montraluz · Montevideo, Uruguay

Games you can play.

7+ years in Unreal/Blueprints and C++/3 awards on Dreamcore

Windows, web and mobile · Claude Code on Terminal · Montevideo, Uruguay

Tools people use.

~4,000 tournaments run/5,000 organic users/5 products shipped solo

01

Dreamcore

Surreal bodycam horror/PC, PS5, Xbox Series X|S/23 Jan 2025

IGF 2026

Nuovo Award

Honorable mention

Latinx Game Awards 2026

Excellence in Audio

Winner

Xbox Excellence Awards 2025

Store Rating

Winner

Dead Mall, the atrium of an abandoned 1980s shopping centre
Dreampools
Eternal Suburbia
Playrooms
Liminal Hotel

Five chapters of surreal bodycam horror. We build it at Montraluz, Tlon Industries publishes it, and Kotaku called it one of the creepiest games of the year.

Lead ProgrammerGameplay, UI and systems: the player interaction mechanics, and the dynamic world events that make a space you want to feel lost in.

02

Also shipped.

  • Level Designer

    MORTARMEN

    Crouch Jump Interactive/3 May 2024/PC

    Steam
  • Gameplay Programmer

    PEAK.53

    FOUR/Dirty Bird Games/16 Jul 2024

    Steam

03

Personal games.

Shippy

Shippy

Battle against your opponent in a 1 vs 1 Duel to Death or in a Race to the Finish. Master the mechanics and become a Legend in the Shippy Tournament.

Duel/Race

Road To Sol

Road To Sol

Advance through the solar system collecting planet cores, you will need them all in order to destroy the Sun.

AXON

AXON

Travel through different levels collecting gems, just to discover a greater truth at the end.

01

VERXUS.

Tournament brackets/verxus.gg/Founded and built solo

~4,000Tournaments run

5,000Organic users, no ad spend

5Bracket formats

A VERXUS tournament bracket

Swiss, playoffs, double elimination, round robin and group league, with live Firebase sync, so a bracket updates on every screen watching it while the organiser is still entering results.

FounderSeparate organiser and viewer links, best of 3, 5 or 7, FIFA, FIBA and EHF point systems, PNG and PDF export, QR sharing and multiple languages.

02

On the desktop.

The Vibespan widget, showing 17 percent on a segmented bar

Vibespan

An always-on-top gauge for Windows showing how much of your Claude usage limits you have burned through, and when they reset. It sits above every other window through the uiAccess privilege, and steps out of the way on any monitor running a fullscreen game while staying put on the others. It discovers its metrics from the API rather than hardcoding them, and goes amber, then red, when the data is more than 12 minutes old.

Five styles/Four themes/Hairline mode/Per-monitor detection

The C++ software renderer

3D engine

One C++ file. A CPU rasteriser and a rigid body solver holding 60 FPS with sixteen bodies, transform gizmos, orbit and fly cameras. I built it to understand what an engine does backstage.

C++/No dependencies

03

Also built.

  • Tankex

    A fuel log in a single HTML file. Several vehicles, fills entered by volume or by cost, efficiency worked out from odometer distance, and spend and price trends over any period.English, Spanish and Portuguese/JSON and CSV export

  • SupGrab

    Blu-ray subtitles are pictures, not text. This reads them and hands back an editable SRT. Python and Tesseract, with a review pane showing the actual bitmap the OCR saw, so the 1 to 2 percent of cues that need a human eye are quick to find.Not published yet

  • Stasheer

    A desktop prompt manager built on Tauri v2.Unreleased

  • VENDO

    A second-hand clothing marketplace for Uruguay, in the shape of Vinted. Android and iOS first, web second. React 19, TypeScript strict, Capacitor 8, Firebase and Tailwind v4, in Rioplatense Spanish.Private

04

The record.

8 roles/2019 to present/Montevideo, Uruguay, UTC-3

  1. Next

    You

    Unreal gameplay and systems, or product engineering.

    Work with me

  2. Sep 2025/present

    Founder

    VERXUS

    Founded VERXUS and built it alone: product, engineering and design. Close to 4,000 tournaments run for around 5,000 organic users.

  3. Oct 2023/present

    Lead Programmer

    Montraluz

    Gameplay, UI and systems: the player interaction mechanics, and the dynamic world events that make a space you want to feel lost in.

  4. Apr 2019/present

    Game Developer, freelance

    Pacard Games

    Shipped titles including MORTARMEN and PEAK.53. Gameplay, UI, MetaSounds, VR and optimization for studios and indie teams.

  5. Feb 2025/Jun 2025

    Immersive Engineer

    Vividly Built

    Archviz in VR: interior and furniture customisation for houses and apartments. Meta Quest 3.

  6. Aug 2024/Aug 2025

    VR Developer

    Abstract Frame

    ClientBoehringer Ingelheim

    An awareness piece on cognitive impairment associated with schizophrenia. Meta Quest 3.

  7. Mar 2022/Aug 2023

    Game Designer

    5th Cell Media

    ClientNetflix

    Branching scenarios where one player action cascades into later events, original in-game dialogue, Blueprint blocking and cinematic scripting, event data, and peer reviewed builds.

  8. 2022/2023

    Unreal Engine Instructor

    Senpai Academy, online

    Taught Unreal online: coaching material, Blueprint workflows and game feel. You learn an engine twice: once to use it, once to teach it. Students teach you things no amount of experience will.

  9. 2021/2022

    Gameplay Programmer

    Worlds

    Responsive gameplay mechanics and UI on remote Unreal projects, focused on game feel and performance.

Unreal Engine

  • Blueprints and C++
  • Gameplay systems and game feel
  • UI and UMG
  • MetaSounds
  • VR
  • Profiling and optimization

Languages

  • C++
  • C#, .NET, Win32
  • TypeScript and JavaScript
  • Python
  • Rust, through Tauri

Platform

  • Firebase: Firestore, realtime, auth
  • React 19, Capacitor, Tailwind
  • Tauri and Electron desktop
  • Windows packaging and code signing
  • Perforce and Git
  • Internationalisation

Also

  • Game and level design
  • Teaching and mentoring
  • Technical writing and documentation
  • Brand and UI design
  • English advanced, Spanish native

05

Work with me.

Available for contract work/Remote/Montevideo, Uruguay, UTC-3

Pablo Cardoso.

Unreal gameplay and systems, or product engineering where somebody needs a thing built and shipped rather than scoped forever. Montevideo, Uruguay, on UTC-3: a full working day overlap with the United States and a morning overlap with Europe. English advanced, Spanish native.

Who you would be hiring

Born 1986, Montevideo, Uruguay. Gamer since 1990.

Game development let me merge my passion with my profession, which means I get to build the kinds of games I actually want to play. Working at a high level in a field that lines up with my interests and my values is the part I find genuinely fulfilling, and bringing an idea to life through programming has not stopped being satisfying in seven years.

The constant creative potential, and the fact that every project hands you a problem you have not had before, is what keeps me learning. It is also why the products sit alongside the games: when I want to understand something properly, I build the whole thing myself.

Off the clock

My family
My wife and our two kids. They get the hours that matter, and they are the reason the rest of this is worth doing.
Specialty coffee
Good beans, properly made. A hobby with a lot of variables, and I enjoy all of them.
Hiking
The best debugging tool I own is a long walk with no screen in it.
Rocket League
Still playing, still improving, still occasionally furious about it.